Character & 3D interaction study
Lunar Lounge
A stylized alien diner translating an illustrated character and setting into a small interactive 3D scene.

Your first visit
Drag to orbit, try Make her pose, and open Original Art to compare the reference with the live scene.
01 / The idea
She saved you a stool.
How much of an illustration’s personality can survive the move into a live, explorable scene?
02 / The approach
The choices behind it.
Keep the room small and the interactions legible. Offer the original artwork alongside the model so visitors can see the translation.
- Meet Zadie
- Orbit the room
- Try a pose
- Compare the original art
03 / Where it stands
What works today.
A public interactive scene study. The original image is a visual reference, while the browser renders separate stylized geometry.
A focused visual experiment, not a restaurant product or a complete game.
Another side of the work
Voice Step Thru
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