← All portfolio workLab / Independent work

Character & 3D interaction study

Lunar Lounge

A stylized alien diner translating an illustrated character and setting into a small interactive 3D scene.

Lunar Lounge — actual project screen
Actual project screen

Your first visit

Drag to orbit, try Make her pose, and open Original Art to compare the reference with the live scene.

My contributionArt and character direction, scene interaction, AI-assisted 3D development
The visible proofA rotatable live diner scene with pose, neon-light, jukebox, and original-art comparison controls.

01 / The idea

She saved you a stool.

How much of an illustration’s personality can survive the move into a live, explorable scene?

02 / The approach

The choices behind it.

Keep the room small and the interactions legible. Offer the original artwork alongside the model so visitors can see the translation.

  1. Meet Zadie
  2. Orbit the room
  3. Try a pose
  4. Compare the original art

03 / Where it stands

What works today.

A public interactive scene study. The original image is a visual reference, while the browser renders separate stylized geometry.

A focused visual experiment, not a restaurant product or a complete game.

Another side of the work

Voice Step Thru

Explore the next project ↗
Voice Step Thru — actual project screen