Threshold / Maxwell Toms

Interactive worlds.
Working products.

I shape original worlds, media interfaces and useful software through creative direction and AI-assisted development.

Start with five selected projects, or explore the full collection. Frontend code studies ↗

27 projects

Walter Newsroom V2 — actual project screen

Selected / Playback & responsive 3D

Experiences3D broadcast prototype

Walter Newsroom V2

A character-led news experience combining an orbital 3D set, saved narration, captions, story imagery, and a human-reviewed publishing workflow.

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Tablebound sample campaign

Selected / React & shared play

SystemsTabletop companion · local sample demo

Tablebound

A mobile-first tabletop companion bringing characters, inventory, shared rolls, lore and reviewed session material into one campaign workspace.

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LuminaCut Studio — actual project screen

Selected / Editing & state design

SystemsCreator tool · public prototype

LuminaCut Studio

A browser editing workspace for sequencing media, shaping sound, adding captions, and reviewing a cut.

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VacTrack — actual project screen

Selected / Paid workflow delivery

SystemsPaid build · sanitized demo

VacTrack

Crew closeout, job tracking, manager review, and billing preparation in one connected workflow.

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Walter World — actual project screen

Selected / Spatial storytelling

Experiences3D world / game prototype

Walter World

An original narrative universe growing into an explorable 3D game. Lore, character, architecture and interaction, directed by Maxwell Toms.

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Walter: Wonderstitch — actual project screen
ExperiencesMultiplayer game prototype

Walter: Wonderstitch

A fabric-and-stuffing playground with shared contraptions, cooperative puzzles, character customization, and short obstacle chapters.

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Cloudbear — actual project screen
ExperiencesPlayable 3D experience

Cloudbear

A tactile storybook cockpit, a small bear, and a flight experience designed to invite exploration.

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Walter’s First Dream — actual project screen
ExperiencesInteractive story prototype

Walter’s First Dream

A short guided or explorable journey through Walter’s dream house, with a sculpted character, connected spaces, and an ambient musical world.

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LOOP//6 — actual project screen
SystemsSocial creative-tool concept

LOOP//6

An independent short-video concept connecting a looping feed with timing, remix lineage, and tools for shaping a six-second idea.

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RUTBOUND — actual project screen
ExperiencesPlayable browser game

RUTBOUND

An off-road riding game with a campaign, bike progression, and controls for keyboard, touch, and gamepad.

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Living Scene Builder — actual project screen
SystemsCreative tool · public prototype

Living Scene Builder

An image-based page builder for placing interactive hotspots, shaping visitor actions, and previewing a small living website.

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Relayfield — actual project screen
SystemsField-service product demo

Relayfield

A guided field-to-office workflow connecting work orders, crew updates, photos, time, and reviewable office packets.

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Mark 4:35–41 — actual project screen
ExperiencesScripture-inspired cinematic study

Mark 4:35–41

A browser-rendered interpretation of the Sea of Galilee narrative, exploring atmosphere, spatial storytelling, and an authored camera journey.

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The Veil and the Garden — actual project screen
ExperiencesInteractive cinematic study

The Veil and the Garden

An eight-minute browser cinematic interpreting the Passion and Resurrection through authored scenes, symbolic imagery, and chapter navigation.

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Waltercolor — actual project screen
ExperiencesInteractive art experiment

Waltercolor

A paint physics sandbox where machines, forces, and color turn interaction into a composition.

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Lunar Lounge — actual project screen
LabCharacter & 3D interaction study

Lunar Lounge

A stylized alien diner translating an illustrated character and setting into a small interactive 3D scene.

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LedgerLens — actual project screen
SystemsDocument workflow demo

LedgerLens

An invoice extraction interface that turns a document into structured fields for review and export.

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Walter Newsroom V1 — actual project screen
ExperiencesOriginal broadcast prototype

Walter Newsroom V1

The original Walter newsroom: a character-led broadcast format with camera modes, a saved-episode interface, and a path toward the V2 observatory.

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CarSignal — actual project screen
LabLiving-site prototype

CarSignal

A cinematic mechanic-focused website exploring a guided entry into a vehicle-service conversation.

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Wrong Dimension — actual project screen
LabSatirical life-sim prototype

Wrong Dimension

A mobile-oriented block-world experiment in household routines, character reactions, and a surreal detour into another dimension.

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Creative direction, interaction design and AI-assisted development through Threshold / Toms Town LLC.

About my practice ↗Contact Max ↗