
Selected / Playback & responsive 3D
Walter Newsroom V2
A character-led news experience combining an orbital 3D set, saved narration, captions, story imagery, and a human-reviewed publishing workflow.
Read the case studyThreshold / Maxwell Toms
I shape original worlds, media interfaces and useful software through creative direction and AI-assisted development.
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27 projects

Selected / Playback & responsive 3D
A character-led news experience combining an orbital 3D set, saved narration, captions, story imagery, and a human-reviewed publishing workflow.
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Selected / React & shared play
A mobile-first tabletop companion bringing characters, inventory, shared rolls, lore and reviewed session material into one campaign workspace.
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Selected / Editing & state design
A browser editing workspace for sequencing media, shaping sound, adding captions, and reviewing a cut.
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Selected / Paid workflow delivery
Crew closeout, job tracking, manager review, and billing preparation in one connected workflow.
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Selected / Spatial storytelling
An original narrative universe growing into an explorable 3D game. Lore, character, architecture and interaction, directed by Maxwell Toms.
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A fabric-and-stuffing playground with shared contraptions, cooperative puzzles, character customization, and short obstacle chapters.
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A sculpted robot-head enclosure developed around screens, electronics, mounting, and access for future assembly and service.
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A connected driving and repair sandbox where mechanical condition, impacts, and player decisions carry consequences.
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A tactile storybook cockpit, a small bear, and a flight experience designed to invite exploration.
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A short guided or explorable journey through Walter’s dream house, with a sculpted character, connected spaces, and an ambient musical world.
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An independent short-video concept connecting a looping feed with timing, remix lineage, and tools for shaping a six-second idea.
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A neighborhood adventure with an original cat character, exploration, story progression, and local saves.
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A cosmic-western browser adventure built around exploration, character encounters, relays, and saucer flight.
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An off-road riding game with a campaign, bike progression, and controls for keyboard, touch, and gamepad.
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An image-based page builder for placing interactive hotspots, shaping visitor actions, and previewing a small living website.
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A guided field-to-office workflow connecting work orders, crew updates, photos, time, and reviewable office packets.
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A browser-rendered interpretation of the Sea of Galilee narrative, exploring atmosphere, spatial storytelling, and an authored camera journey.
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An eight-minute browser cinematic interpreting the Passion and Resurrection through authored scenes, symbolic imagery, and chapter navigation.
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A paint physics sandbox where machines, forces, and color turn interaction into a composition.
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A stylized alien diner translating an illustrated character and setting into a small interactive 3D scene.
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A focused voice-agent demo showing how a service conversation can become a structured intake card.
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Two AI routes, one preserved trace—and an evaluation error you can inspect.
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An invoice extraction interface that turns a document into structured fields for review and export.
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The original Walter newsroom: a character-led broadcast format with camera modes, a saved-episode interface, and a path toward the V2 observatory.
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An interactive character study exploring expression, performance, and personality in a browser.
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A cinematic mechanic-focused website exploring a guided entry into a vehicle-service conversation.
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A mobile-oriented block-world experiment in household routines, character reactions, and a surreal detour into another dimension.
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Creative direction, interaction design and AI-assisted development through Threshold / Toms Town LLC.
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