Part of Walter’s evolving world.
The Walter story ↗Multiplayer game prototype
Walter: Wonderstitch
A fabric-and-stuffing playground with shared contraptions, cooperative puzzles, character customization, and short obstacle chapters.

Your first visit
Make a room for friends to explore privately, or join Play together. Sound and optional room voice have separate controls.
01 / The idea
A small world built for playing together.
A social game should give people something to do together as soon as they arrive. The central idea is a toy box that rewards curiosity and cooperation.
02 / The approach
The choices behind it.
Make the world tactile: carry a block, activate a machine, ride a contraption, or help a friend cross the room. Keep character identity, touch controls, and cooperative play in the same experience.
- Choose your puppet
- Enter a shared room
- Discover the contraptions
- Explore the chapters
03 / Where it stands
What works today.
The hosted playground includes real room networking. The project records cover shared objects, host transfer, room isolation, and multiplayer interaction tests.
Cooperative prototype. The public visit demonstrates the room and controls; multiplayer behavior needs a separate two-person session to assess.
Inside the decision: give people something to do together
The shared room centers on objects and contraptions people can use, with character customization and short chapters around that activity. The design connects the character to play: choosing a puppet is the beginning of an interaction, not the whole experience.
Try it: enter a room, move through the playground, and try a contraption. Shared-room behavior needs two participants to assess; a solo visit shows the world and controls.
Another side of the work
Walter / Physical Design
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