Creative technologist / Interactive storyteller

Maxwell Toms.

Maxwell Toms

I create character-led worlds, spatial interactions and useful software, from the first idea through a working browser prototype.

Walter World is my flagship: an original narrative universe growing into a 3D game through lore, art direction and AI-assisted development.

Threshold is my creative practice, through Toms Town LLC. Step Thru is where I share the work.

My contribution.

The concept, character and visual direction; the product workflow and interaction choices; reviewing working builds and deciding what needs another pass. My strongest contribution connects creative direction, experience design and rapid prototyping.

How I build.

AI tools, including Codex, assist implementation, research and debugging. I direct the experience and evaluate the resulting build through use, visual review and browser checks. The project notes distinguish my contribution, the technology and the current limits.

The work behind the introduction

Original worlds. Working tools.

Walter World connects character, architecture and exploration. Walter Newsroom V2 brings that character into a media experience with saved narration and timed visuals. VacTrack applies the same attention to a paid field-to-office workflow.

The working projects include React and TypeScript interfaces, JavaScript, HTML/CSS, Three.js scenes, browser media controls and Cloudflare deployments. My demonstrated work is browser-based.

Inspect the frontend implementation studies ↗

The team I want to join.

I’m looking for creative technology and design prototyping roles on teams building interactive media, storytelling and entertainment experiences.