Playable game slice
Threshold: Dust Signal
A cosmic-western browser adventure built around exploration, character encounters, relays, and saucer flight.

Your first visit
Open the project to explore its public demo. The notes below explain the current scope and what to look for.
01 / The idea
The relay called your name.
A compact game world needs a reason to explore and enough interconnected actions to feel like a place rather than a scenery viewer.
02 / The approach
The choices behind it.
Use a central relay mystery to connect traversal, encounters, scanning, and flight. Keep the mission small enough to complete as a vertical slice.
- Enter Dustlight
- Meet the keeper
- Activate the relays
- Return to the tower
03 / Where it stands
What works today.
Public desktop-first Three.js game slice.
A vertical slice, not a complete commercial game. The project credits external CC0 assets alongside its original implementation.
Another side of the work
RUTBOUND
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