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Playable game slice

Threshold: Dust Signal

A cosmic-western browser adventure built around exploration, character encounters, relays, and saucer flight.

Threshold: Dust Signal — actual project screen
Actual project screen

Your first visit

Open the project to explore its public demo. The notes below explain the current scope and what to look for.

My contributionGame direction, world composition, interaction systems; AI-assisted development
The visible proofA public desktop-first game slice with movement, scanning, objectives, and browser saves.

01 / The idea

The relay called your name.

A compact game world needs a reason to explore and enough interconnected actions to feel like a place rather than a scenery viewer.

02 / The approach

The choices behind it.

Use a central relay mystery to connect traversal, encounters, scanning, and flight. Keep the mission small enough to complete as a vertical slice.

  1. Enter Dustlight
  2. Meet the keeper
  3. Activate the relays
  4. Return to the tower

03 / Where it stands

What works today.

Public desktop-first Three.js game slice.

A vertical slice, not a complete commercial game. The project credits external CC0 assets alongside its original implementation.

Another side of the work

RUTBOUND

Explore the next project ↗
RUTBOUND — actual project screen