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Satirical life-sim prototype

Wrong Dimension

A mobile-oriented block-world experiment in household routines, character reactions, and a surreal detour into another dimension.

Wrong Dimension — actual project screen
Actual project screen

Your first visit

Enter house to explore. Phone controls are on screen; the page describes desktop controls and optional sound.

My contributionWorld and comedic direction, interaction design, AI-assisted game development
The visible proofA furnished home and village, responsive household objects, character routines, and an authored cosmic sequence.

01 / The idea

Domestic life. Occasional cosmic interference.

Make ordinary objects feel connected to the character’s day, then use a deliberately strange interruption to change the tone.

02 / The approach

The choices behind it.

Let small actions leave visible consequences: dishes, cleanup, conversation, and a return home. Keep the surreal sequence finite and tied back to the household.

  1. Explore the house
  2. Try everyday interactions
  3. Visit the neighborhood
  4. Find the cosmic detour

03 / Where it stands

What works today.

A public fictional game prototype with touch and desktop controls. Saved character lines are distinct from any live AI service.

Contains drug references and bathroom humor. An optional creative detour for visitors who want the stranger work; not part of the selected employer introduction.

Another side of the work

Walter Newsroom V2

Explore the next project ↗
Walter Newsroom V2 — actual project screen