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Driving simulation · early preview

Last Service / Mercury Palms

A connected driving and repair sandbox where mechanical condition, impacts, and player decisions carry consequences.

Last Service / Mercury Palms — actual project screen
Actual project screen

Your first visit

Choose Drive for the quickest introduction. Desktop is the best first visit; Pause contains routes, controls, and recovery.

My contributionSimulation and experience direction, interaction design, AI-assisted game development
The visible proofA running Corvette, a connected town and lake route, repair systems, and persistent vehicle condition.

01 / The idea

A car that remembers what happened.

A driving world becomes more interesting when the car is more than a camera with wheels. Wear, repairs, crashes, and recovery should affect what happens next.

02 / The approach

The choices behind it.

Connect vehicle condition to driving behavior, then let players discover it through short routes and repair interactions. The evolving street sandbox sits around that core.

  1. Start a drive
  2. Explore Mercury Palms
  3. Notice vehicle consequences
  4. Repair or recover

03 / Where it stands

What works today.

The public early preview includes driving, optional garage work, and newer street-sandbox systems. Release records separate model tests, browser interactions, and unfinished checks.

Development preview with fictional violence in the optional street sandbox. Some newer touch, endurance, and visual checks remain open. The model is not manufacturer CAD or real repair guidance.

Another side of the work

Cloudbear

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Cloudbear — actual project screen